ANNOUNCEMENTS

2nd September
- Congratulations to Element and Fy'Ra, our Spotlight and Community Souls for August!
- More edits have been made to the Rules, including a standardized mature topic title marker.
- The Rule changes also include the banning of embedded content, including Flash and Javascript applets. Members have one week to remove existing embedded content before it is manually pruned from the board.
- The Staff page has also been reorganized.
19th August "Excessive powerplay or godmoding" has been added to the list of bannable offenses because for some reason it wasn't there already! :o

Pack Ranks
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 Phoenix Valley Pack Information, Joining, Policies, Territories, Gamestop
Posted: Dec 7 2008, 02:43 PM

Phoenix ValleyPhoenix Valley
OOC Account






Phoenix Valley Formation
Founded On July 19, 2008
Founded By Iskata Sadira (Matriarch)
Deuce Rhiannon (Shaman)
Hel (Warrior)
Colors Emerald (#006600)
Bronze (#CC9900)
Pack Songs Silver Chair, "Straight Lines"
Phoenix Valley Policies
Ranks

ICly, ranks in Phoenix Valley reflect the span of a character's pack membership as well as how loyal, mature, and responsible they have shown themselves to be. In general, the higher the rank, the more likely the wolf has been a member for a while and therefore knows the ropes a bit better and is deserving of respect. Failing to show respect to the pack leaders, for example, very easily endangers a member for removal. OOCly, ranks are figured by activity, or the amount of posts you have made since we last checked your post count, though IC aspects can be applied as well (such as a misbehaving character). An activity check is done once a month. The higher the activity, the bigger the promotion, while a very low number of post (or a prolonged/unannounced absence) may call for a demotion. Characters on the absentee list will be considered at the time of the rank shuffle, but absences less than two weeks have little effect on post requirements. Ranks can also be challenged for; however, if you are not active enough, this option may be denied for you OOCly.

Rank shuffles are done at the 1st of every month.

+1 Rank 20 new posts at shuffle
Stay at Current Rank 10 new posts at shuffle
-1 Rank <10 new posts at shuffle
Demotion to Probation Rank (Elu) <5 new posts at shuffle
Co-Ranks

Co-Ranks are the talents and jobs that your character can hold in addition to their rank. Co-ranks are optional, but cannot be given to members below the rank of Tenens (if a character is demoted lower, their co-rank will be taken away accordingly, but they will have a chance to regain it if they rise up in the ranks again).Characters or players with an interest in a certain co-rank must first alert one of the leaders as to which co-rank they are trying for, then make two separate threads that include their character using talents or examples of the character using the co-rank or showing capabilities for it. After that the RPer may PM the leaders and ask for a thread where the co-rank is officially given to the character.

Phoenix Valley Soul of the Month

Similar to Spotlight Soul, the Soul of the Month award is focused on what characters have been doing ICly that is worth recognition, and will base less on post count and out-of-character matters (though they are definitely a plus). Awards will be given out the beginning of each month and announced in our pack table. Winners will receive a specialized icon (unique to each month!) and a whopping 50 points towards our gamestop!

Won Soul of the Month? Insert this into your character's profile under Catacombs!:

QUOTE
<img src="http://pv.soulsrpg.com/images/soulofthemonthicon.png" title="Winner of Phoenix Valley's Soul of the Month for (enter month and year)!">

Past Winners
May 2009 Juju (Vukasin Sandalius)
June 2009 Adam (Ty Trenton Nasphrite)
July 2009 Silver (Xeris)
August 2009 Daniel (Pendzez Zazkex)
October 2009 Adam (Ty Trenton Nasphrite)
January 2010 Koji (Zynex)
February 2010 Jess (Andrea Newton)
March 2010 Killi (Rio Marino)
August 2010 Alley (Adonia Demos)
Free Cabins

Pack members on or above the rank of Tenens are allowed to choose a cabin for their character to live in while in the territory. Available cabins can be viewed here, on our map. Please PM a leader letting them know which cabin you would like. If the character falls below the rank of Tenens, the cabin is up in the air. If they drop to Genus, for example, the cabin will still remain theirs at least until the next rank shuffle. If the character does not earn a promotion back up to Tenens, the cabin is put up for claiming again.

Borders & Greeting Newcomers

Any wolf may greet newcomers on the borders but only those in the Echelon, Elden, or Divan tiers may accept newcomers into the pack (after alerting one of the leaders in PM for specific permission). If you are unable to keep up with the fast pace of a joining thread, do not reply to joiners! We like to get them accepted and settled in as quickly as possible, so please only reply to joining threads if you can reply at the rate they reply at. We recommend not replying unless you can post a reply at least 1-2 times a day! Thanks! :D

Joining Phoenix Valley

To join simply post a thread with the word joining or the letter “J” in your title. Any canine character may attempt to join. When joining, please include the following in the OOC section of your thread. Phoenix Valley allows both IC and OOC joining, but if you wish to join only OOCly, please include #8 as well in the following form as well:

1. Character Name:
2. Character Birthdate (including year):
3. Whether s/he is a regular wolf or a Luperci:
4. Gender:
5. Your e-mail:
6. A secondary form of contact (AIM, MSN, Y!M):
7. How did you learn/hear about 'Souls?:
8. If joining OOCly, 3 examples of Role Play:
**Also, be sure to read the "Notes on Current Leaders" section.
Notes on Current Leaders

Phoenix Valley's current leader is Jefferson Soul (Patriarch), but members may be accepted by either he, Geneva Stockholm (Whilom), or Domonick (Praeas). It is usually customary for joiners to show particular respect for any greeting members when meeting them at the borders and it is expected when meeting leaders. Joiners are also expected to stay at the pack's borders and not enter the territory—they can howl to request a member or leader, or they can simply wait, whichever you decide.

Jefferson is typically laid-back and prefers to be treated as any other person; he typically dislikes overzealous displays of respect or humility. Strong, easygoing, or responsible individuals make a good impression, but he also has a soft spot for weaker or unstable creatures. His anger will flare at characters that roam around freely on their land instead of the borders, refuse to answer his questions, or give him attitude. Note that Jefferson is a sarcastic asshole who is very protective of his pack, but it's usually easy to stay on his good side, even if he responds to everything gruffly.

Geneva typically patrols the borders on a regular basis. She is pleasant, soft-spoken, and inquisitive. She is prone to asking questions merely for curiosity's sake, but will refrain if she believes a certain line of questioning will upset a character. Geneva will not react kindly to those who come on strong or overly confident. She expects a certain amount of decorum to be observed at the borders and does not take kindly to those who wander freely into the pack's claimed lands due to a traumatic experience. Geneva is typically welcoming and accommodating.

Posted: Jun 29 2009, 09:48 PM

Phoenix ValleyPhoenix Valley
OOC Account






Phoenix Valley Territories
[ View Phoenix Valley Map ]
Trinity Islands

Trinity Islands lays along the Quartz Shoreline, just off the pack's southeastern coast. Composed of three plateaus jutting from the ocean, Trinity Islands is the sanctuary that the pack would plan to retreat to in the case of an emergency. The three islands have a small variety of houses and docks, though the largest of the three is the main stockhold for the pack: It contains multiple supplies, most of which pertaining to fishing and other naval activities, but also includes blankets and other emergency supplies. Pack members can get to the islands by boat, but much of the three islands has yet to be fully explored.

Sanctuary Island

On the center island of Trinity Island stands a grand, exquisite mansion atop a hill that has stood solidly against time. The massive limestone structure is surrounded by a wild, overgrown garden. Inside its walls, the pack has storage of supplies in case of danger or later need. The mansion boasts countless rooms, including several, well-furnished bedrooms, bathrooms, a couple kitchens, even art studios that have slowly degenerated over time. All in all, the mansion is still primarily safe to walk through, and those roleplaying there are generally allowed to logically make up rooms as they need them.

Woodview Quarry

Located on the edge of the Dampwoods is Woodview Quarry, an old abandoned limestone quarry. Large blocks of limestone still lay outlining the pools of water deep inside where the stone had been harvested years before. The area can be dangerous, though just like times of old, the younger generations like to take the dare and explore the ledges and cliff dive into the pools.

Raven Beacon

This old lighthouse sits strong the the farthest point of the pack's territory that reaches into the ocean. An old, gas powered beacon there was once used to light the way for ships when humans roamed the earth, and although it has been left unused for a number of years, the lighthouse still is operationable though abandoned. The lower levels of the structure served as a living quarters for the family that watched over and maintained the lighthouse as well.

Three Moons' Ranch

Ironically, the name "Three Moons' Ranch" fits the ranch and barn now more than the pack that has overtaken the farmlands and has begun to invest an interest in the grounds. Cattle, sheep, pigs, and turkey have been captured and added to the lifestock that the pack maintains and relies on to keep them through the lean times of winter. The farm house is quaint and cozy: the rooms are sometimes used for guests, and blankets and pillows lay sprawled over couches and chairs throughout the house. There are two fireplaces in the home, a smaller one in the kitchen and a larger one in the den. Also in the house is library filled with books that the pack members often visit and spend time lounging and relaxing in. (Note that Jefferson lives in the ranch, but is out and about most of the time, so do feel free to comment on that or use looking for him as an excuse to go there!)

Mirror Lakes

Dead in the center of Phoenix Valley lies two freshwater lakes, each bordered on one side by sheared cliff edges and by sandy beaches on the other. Due to their convenient placement in the center of the pack lands, the lakes are a great source for fishing, camping, or general recreation and relaxation. Year round, the lakes embody a serenity unique only to they; it has been said that the lakes have a mysterious element that eases the mind of any troubles or worries due to the peacefulness and quiet of the area. In some spots, trees border the lakeside to make excellent fishing sites, but for the most part the lakes and the Mirror Lakes Villa (see below) that separate them are exposed to full sunlight most of day. The Villa that stretches between the two lakes is small and quaint, with a marina at each end. Many small paddleboats, canoes, and fishing vessels remain docked for use by pack members, though they are deceptively rickety at times.

Mirror Lakes Villa

Between the two beautiful Mirror Lakes is a small village, bordered on each end by docks and a marina. Two churches, two bars, a school house, post office and courthouse are the main public buildings that stretch across the villa and on its central street. Several houses curl around the dirt road and the beaches of the lake. The villa is a content, though deserted place; the innards of its buildings are unsurprisingly degenerating, but unique to the area and much of 'Souls territory. Secrets and surprises surely abound throughout the villa.

Saunder's Mill

Located between Three Moons Ranch and the Mirror Lakes Villa is an old, rickety mill. More of a historical site than anything else, the building still stands today, though it is no longer in use. The river that runs alongside the mill pours into the Mirror Lakes; it was once the source of power for the mill, and the paddles still stand in the waters. It seems the whole of the building is beginning to revert back to nature and further along in its degeneration than the rest of the territory, possibly due to the fact that it was an old building even when it was in use. Visitors beware, as the building's floors are terribly dangerous and apt to break beneath even a cautious step.

Estrelas Praias

On the outskirts of Halifax lies an old nightclub, still fully stocked with alcohol and whatnot since the dying days of humanity. Carpeted floors, wall-to-wall furnishing... Thought the humans are long gone, the building has been well preserved; cobwebs and dust lay here and there and some of the floor is dangerous to walk on, but all in all the nightclub has held up well. The lights are hooked to a gas powered generator, so even the eye-piercing neon lights still work. The jukebox is old fashioned, possessing almost any genre of music imaginable and boasting popular names and titles of the old days while costing no fee to play them. Through the back is a long hallway with multiple doors -- leading to countless bedrooms, all of which feature beautiful, comfortable beds and whatever else the sexually-excited humans found intriguing. The nightclub is a romantic, exciting place; even the sound system, like the lights, can be patched together to fully function with enough effort.

Red Vine Hollow (Creator: Syd)

[1st Place Winner -- June 2009 Territory Contest]

Red Vine Hollow lies near the mid-eastern borders of Phoenix Valley. An ancient, time-beaten cottage stands lonesome on the edge of a forest, the building encircled by a stout wall of stones that border the property. Vines grow wild from the trees and coat the smal cottage in a thick layer of the scarlet greenery, growing its shade of blood red throughout the year as if the vines were dead. In some places, the vines grow thick enough to shelter rain and weave between tree canopies to interrupt the foliage that grows there. These vines coat the roof in its entirety, peek into broken windows, and spill into the rooms within: dusty, empty rooms with dim beams of sunlight, a few ripped and musty pieces of furniture, mice and rats, and a bookcase with a few very old books toppled over. The doors are covered in vines and thus difficult to open as well.

The Splash Zone (Creator: James)

[2nd Place Winner -- June 2009 Territory Contest]

Along the coastline of Phoenix Valley is an area that seems more lively than most. As the ocean waters recess, small pockets of water are visible along the edge of the rockier portions of the beach. These pools are teeming with organisms of all sorts, from crabs and clams to barnacles and anemonies.The sand and rocks that sit on the beaches in this territory are covered in salt from the spray of the ocean, and any wolf who visits it will surely return home with a nice layer of salt on them as well.As beautiful and interesting as they are, though, the creatures inside of the pools can also be very dangerous. Sea urchins live here, creatures with hard shells and sharp, poisonous spikes, and many other poisonous animals do as well. Occasionally a small fish from the ocean will get trapped inside one of the pools, a good meal for any wolf brave enough to put a paw in.

Behind the tidal area is a long string of hotel buildings that were built along the shore. As time has passed, more and more of the sandy portions of the beach have been pulled toward the sea by the waves, the beach disappearing over the years. A few hotels sit half-submerged by ocean water, hotels that were built around a block away from the water years and years ago. The insides of these hotels are ruined, but it is possible to get inside of them is one is inventive enough. A few have almost nearly been covered by water, only their roofs visible.

Gardenia Grove (Creator: James)

[2nd Place Winner -- June 2009 Territory Contest]

This hard-to-find territory is difficult to locate because of its very small size and placement in the east, but is worth the time spent looking for it. A hidden recluse, Gardenia Grove is a territory that overshadows all others in beauty. A large variety of flowers and flowering trees grow, an attraction for any wolf looking for a romantic spot to spend some time with a prospective lover. There are tree stumps leftover from the old logging days that provide good sitting-spots, some in more secluded, private areas of the colorful fields. At night time the fields light up, fireflies providing flashes of brightness in both the air and down in the grass.

However, there is a danger to this territory; in the far western corner of Gardenia Grove sits The Hives, twenty abandoned bee hives that were once worked by humans in the honey production business. The hives look innocent, boxes organized in a square pattern, but they house very dangerous creatures. Over time, the swarms have taken over not only the hives but many of the nearby trees with their nests. There is one place that a wolf might seek refuge from the bees: a honey-production building can be found in the western corner as well, a building that is air-tight and specially designed to provide protection from the bees. If left alone, the bees are relatively harmless, but if they feel that their homes are under threat... Lovers beware.

Firefly Fields (Creator: Adam)

[3rd Place Winner -- June 2009 Territory Contest]

Firefly Fields is a long, large stretch of land towards the center of Phoenix Valley. Consisting of quite a few acres, the only remnants of man within the fields are an old shack and the rusty leftovers of a wagon. The field is nothing but a sea of green grass as tall as a werewolf's knees along with occasional patches of glorious wildflowers that seem to glow in the sunlight. Lofty trees litter the stretch, though scattered and few in number; they make for excellent shade from the sun that hits the field from sunrise to sunset. As a result the fields are very fertile, though stretches of heat or drought will try up the never-ending greenery. The barn itself is small and desperately falling apart. Its inside is barren of animals, but makes for a good temporary escape from rain or sun. Holes in the roof send beams of sun and dust inside. Hay lines the floor, and scattered throughout the small proximity is a rusty pitchfork, an axe, an empty rifle, and countless spiders and webs. Generally speaking, the barn looks like it could collapse at any time, and it might not be safe to stay too long, as pieces of roof occasionally break off and fall. The wagon outside is aged and immobile, on account of its rusted wheels and seasoned parts.

However, the fields during the day is nothing compared to the evening: when the moon rises, the fields flicker to life. As its namesake says, countless fireflies appear and dot the blackened skies throughout the night, weaving this way and that in a spectacular display. Eventually, so many fireflies speckle the scene that one might not be able to distinguish the stars from the little bugs, but naturally, the right hills and stretches make for excellent stargazing. Even during foggy or raining nights, the field still lights up like a Christmas tree thanks to the glowing bugs. The serene beauty of Firefly Fields at night is simply astounding and deserves a visit from both guests and members alike.

Eagle Tower (Creator: Daniel)

[3rd Place Winner -- June 2009 Territory Contest]

In the forested area between the two Mirror Lake bodies stands the time-worn Eagle Tower, a lofty and majestic refuge that stood tall and proud during the human reign. In the old human history, Eagle Tower stood as a watch tower to alert those who lived at Mirror Lakes Villa and those who worked in Three Moons Ranch of approaching danger and also acted as a guard tower, where only two human archers fended the area long enough for the human civilians to escape to a safer place. On its gray, brick walls grow long, green vines that scale the tower effortlessly. The tower itself is square in shape, standing around 20 meters in height and 3 meters in width. Around the four sides of the tower are markings that represent the human guardians that once manned the tower, and the martyrs among them engraved into the stone as commemoration for their honorable deaths protecting the villagers.

A broken door and its well crafted arch mark the main entrance, leading to the ladder that goes up to the tower's climax. The view at the top where the archers once stood is magnificent; the Villa, the lake bodies and the ranch lay closest in perfect sight, but a great lot of the territory can be seen regardless. Hanging from the roof at the tower's very top is a gong that was used to signal the villagers. Though cracked and worn with age, it seems still usable. After the humans died off, the tower began to wither away along with them. Eagle Tower has since become a worn landmark, lacking much purpose and little known to surrounding packs, but quite a sight to behold nonetheless.

Hill of Graves (Creator: Syd)

[3rd Place Winner -- June 2009 Territory Contest]

Hill of Graves litters old, barely distinguishable headstones along the northeastern edge of Phoenix Valley. The grass, sickly as if the dead were choking away even the plant life with their presence, grows low and sparse around the graves and makes no mercy for flowers to grow or blossom. Trees thickly border the site, restraining a majority of sunlight from reaching the ground and maintaining an almost constant, eerie shade throughout the day. However, at dusk the sun manages to innocently peek through, but paints the graveyard a chilling bloody shade of red on days of an open, warm sunset. A few bones of corpses had risen up over time, jutting through the earth in some places while laying open and exposed in others. The graveyard in diameter is still rather small, housing only a few dozen headstones, and the air always seems a tad bit chillier than it should.

Snakeway Swamp (Creator: Adam)

[3rd Place Winner -- June 2009 Territory Contest]

Hill of Graves litters old, barely distinguishable headstones along the northeastern edge of Phoenix Valley. The grass, sickly as if the dead were choking away even the plant life with their presence, grows low and sparse around the graves and makes no mercy for flowers to grow or blossom. Trees thickly border the site, restraining a majority of sunlight from reaching the ground and maintaining an almost constant, eerie shade throughout the day. However, at dusk the sun manages to innocently peek through, but paints the graveyard a chilling bloody shade of red on days of an open, warm sunset. A few bones of corpses had risen up over time, jutting through the earth in some places while laying open and exposed in others. The graveyard in diameter is still rather small, housing only a few dozen headstones, and the air always seems a tad bit chillier than it should.

Posted: Mar 31 2010, 12:31 PM

Phoenix ValleyPhoenix Valley
OOC Account






Phoenix Valley Pack Game

About ♣ This is a game in which you can earn points to receive prizes! Listed below will be the many methods you can use to get points and the various prizes that will be given. :D

Rules & Submission

State your word count in the OOC section of your post. This is more for your own convenience.

Request points only after the thread is complete!

PM points to leaders, along with links to the respective threads. This means you have to track your points yourself unless otherwise stated, and you need to have proof in threads in order to receive points! Members are responsible for tracking their own points; totals will be updated by leaders when prompted by members.

In Character Points
Threads & Word Counts
Points Action
3 300+ Word Post
5 500+ Word Post
10 800+ Word Post
15 Create a (leader-approved) pack thread
10 Join a non-mandatory pack event/meeting (e.g., Samhain)
5 Join a mandatory pack meeting
5 Use your Co-Rank skills in a thread
5 Greet a newcomer at the borders
Out of Character Points
Pride & Participation
50 Recruit a member to Phoenix Valley. Please have the new recruit state your name in their joining thread!
5 per image Create pack images (banners, buttons, headers)
10 per poem Write some Phoenix Valley poetry
10 Make a set for your packmates
5 Create a pack territory
5 Enter a pack contest
10 Win a pack contest
5 Suggest a pack contest
15 Use of your pack contest idea
2 Suggest a new way to earn points
5 Use of your point earning idea
15 Participate in a board-wide contest or poll
25 Win PV's Soul of the Month
50 Win Spotlight Soul
Catacomb Points
20 Pink: Find a Mate
15 Sparkling Silver: Be a subleader for at least 3 months
15 Sparkling Gold: Be a leader for at least 3 months
10 Green: Have puppies
10 Red: Win a fight
5 Yellow: Lose a fight
10 Cross: Rescue someone
10 Magenta: Organize a pack hunt
20 Light Green: Finish a thread in every playable territory
20 Brown: Thread with all the characters in your pack/group
5 Cream: Participate in a Pack Hunt
10 Purple: Earn a Co-Rank
5 points per leader Blue: Meet all the leaders of the packs (established 3 months)
Prizes
100 Points Custom title, one word, in emerald and gold, three months.
150 Points Custom title, three words, any colors, three months.
250 Points Custom icon that the leaders will beg for, three months.
400 Points Custom title, three words, any colors, keep forever.
600 Points Custom icon that the leaders will beg for, keep forever.
Points Tally
Jefferson — 359 Ty — 305 Pendzez — 281
Geneva — 205 Andrea — 90 Rio — 58
Pontiac — 47 Naniko — 15 Xeris — 15
Cerridwyn — 0 Angelique — 15 Delwyn — 0
Delwyn — 0 Domonick — 0 Adonia — 0
Harlowe — 0 Caprica — 0 Lucia — 0
Aine — 0 Tangi — 0 Naiya — 0

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